Game Dev Business
Posted by stephenringer in Uncategorized on April 16, 2010
So I attended a networking seminar and afterwards the Orlando IGDA meeting yesterday. One of the speakers there spoke about starting an supporting your own small business in the industry. That, along with the networking talk by the other speaker, got me thinking about my career choices. Right now, I’m stuck between basically three opportunities. All have their own advantages and disadvantages, and it’s getting really tough to decide what’s best. However, the biggest problem right now is money, even with my loans helping me out. If this is a problem now, I’m pretty sure they are going to be even more of an issue after graduation, and therefore I’m leaning more towards one of those options. However I’m still undecided. I’m trying to get an appointment set up with career development to not only help me with getting some sort of income, but to also make this decision- because I cannot trust myself to make this decision on my own, given my terrible history with finances, and pretty much all decisions in general =/ Anywho, I’m getting close to graduation and the first huge job search time, so wish me luck guys
Passion
Posted by stephenringer in Uncategorized on April 14, 2010
So…I’ve been having a few interesting discussions lately with classmates about game design and basically games in general. It surprised me coming to this school how ridiculously unmotivated some people were. I had been dreaming about going to this school for years, I’m on record for calling and applying in the 7th grade =/ funny I basically got accepted that long ago. It’s just strange to me how one could come to this school, spending so much money (as most if not all scholarships do not apply here), and not really caring about what they’re here for. But this far into the program most of those kids have left, however an unsettling number of those remain. I’m not going to lie, the most disappointing thing at this school (aside from schedule changes from what I was told would be here) was the amount of lack of effort. It only matters to a certain degree how smart/clever one is in how well you do in school – especially at an entertainment-driven school like Full Sail. However, some students tend to spend more time cramming in at the last minute and only doing what they have to to get the grade as if it were any other degree they were trying to get. I know I’m practically whining here but it just hits me at least once a week. The whole reason a took a month off about 6-10 months ago was because of the fact that I felt basically disappointed in my class. No one had put any effort into our first 1 month individual game project. Although I’m quite aware it’s not any different out there in the industry, I just hope that I will be one of the lucky ones to work with people who love what they do, like myself.
springBreak.End(); finalProject.Resume();
Posted by stephenringer in Uncategorized on April 12, 2010
So I had a very eventful spring break…well at least an eventful first day of break, and an overly eventful last day. As far as work getting done, there wasn’t much more than research. I did get my hands on copies of Nvidia’s GPU Gems 2 and 3. They are extremely interesting but almost a little over my head in some of their implementations. Not impossible, just not exactly favorable for a five month development cycle for something like final project. I’m reasonably excited about getting back to work, although not as excited as I should be. This probably has something to do with the 8 hour drive I made back to Florida yesterday, and not getting to bed until somewhere around 2 a.m. Anywho, I plan on getting some design stuff up on here soon, I just seem to have misplaced the notes I had taken, and don’t have a working copy of photoshop
Spring Break
Posted by stephenringer in Uncategorized on April 2, 2010
Game Production Architecture – Final Project Month 2
Posted by stephenringer in Full Sail on March 31, 2010
Smartphone Revolution
Posted by stephenringer in Uncategorized on February 17, 2010
So I’m officially a smartphone fag. Considering I’m using my Droid to update my blog right now, you can probably imagine. My comp is now dead to me…besides the fact that I can do everything on my phone that I can do on a comp, and I have most definitely been taking advantage of that, my comp’s display is busted and the power cord died for the third time. So yeah…blog updates will happen eventually, probably from my phone. Anywho I have to fanfag rant a bit. Today and yesterday I spent my two four hour lectures taking notes with GDocs, chatting on Meebo, browsing, reading rss and all my social feeds through the Slidescreen home replacement app, and streaming pandora all in super fast 3g – in comparison to our unbearably slow school wifi connection on the laptop. And with this phone it’s just as fast and even more efficient thanks to this nifty hardkey keyboard and capacitive touchscreen combo; for me at least. Anywho…thank you google! For all your amazing webapps and browser integration and this kickass multi-process OS that leaves loading times to an often non-existing low. /endrant
Feature Creep
Posted by stephenringer in feature list, outline on February 15, 2010
The A.D.D. has got me…yet again. Anyone who knows me knows this is a pretty big issue of mine, but at least I see it myself. Anywho, the relevancy of that statement is a bit more than you think, most likely, mostly because my blogging consistency is probably not going to be up to my initial conviction…so I thought I’d at least give a little outline for the next couple of upcoming – or at least planned – posts.
I plan on going on plenty of these nerd rants here, most applying to the game industry. Being a programmer, the tech rants are bound to come out eventually, but I would like to use this blog as a chance to organize my thoughts more, and release my ideas more steadily than my usual approach; that is more akin to note scratching than anything else.
For starters, I’d like to talk about something more general that applies to most people in the game industry whether they believe it or not, and that is the game’s Design. No matter if they’ve had a hand in the overall design of the game or not – everything an artist, programmer, music/sound designer, or writer does has an effect on the flow of the game and the player’s eventual experience.
The first subject I would like to tap is the action RPG, something I’ve personally felt has not made any drastic changes in a while, or even been seen traditionally in a while for that matter, and is in a desperate need for one. While some of the issues I address in the coming “Features” or posts could, in fact, stretch across multiple genres. However, this is the one that shares the most complete association with my first group of issues, and therefore is easier for me to use as an example.
For my first Feature List I’d like to include the following said “Examples” to branch design issues and eventual “Solutions”, Solutions being a simple gameplay/tech design that I think best addresses most, if not all, of the issues I’ve pointed out in the appointed Feature.
Feature List 1:
- Action RPG
- the Casual game
- Puzzle
- Strategy
- Shooter
While these may seem to not cover very much of anything, this is completely intentional. Each of these very broad genres/subgenres will have a more robust and complete assessment than these generic titles suggest. As I go through each I will also provide a somewhat incomplete outline before each “release”. An example for, say, the Action RPG is as follows:
- Attack/Animation Flow(combos)
- Graceful Strategy and Action Fusing
- Music/Sound Integration
- Storytelling through Actions
Another fad I intend to follow is including some type of storytelling or music/sound integration with most of the genres I intend to cover. This is because these are both very ambitious game features that have mostly untapped potential; and that could, in my opinion, potentially reinvent said genres.
Sigh…anywho these are in the works so dun worrii gaiz! It’s K….they’ll be here soon.
O hai!
Posted by stephenringer in About on November 13, 2009